My Misspent Youth

Sex and Drugs and Rock and Roll.

The rest of it I just pissed away.

Players Roll the Dice for Dungeons & Dragons Remake

By ETHAN GILSDORF, The New York Times

Published: January 9, 2012

“There is something fundamental to the D&D role-playing game that answers a need for people,” said Mike Mearls, senior manager of Dungeons & Dragons research and development – that need being telling your own heroic story. That could seriously explain the success of the game – you only need to look here to see how many different board games have been created to satisfy the demand of those looking for new quests and expansions. There are also online alternatives to board games like Colonists which give you a similar playing experience to a board game like Catan. If you would be interested, you could check it out here!

Still, a new edition could backfire, if the changes requested by hard-core fans can’t be reconciled or if players believe the company is merely paying lip service to their concerns. Nonetheless the company remains “absolutely committed” to the core tabletop game-play, Ms. Schuh said. “People want that face-to-face experience.”

Certainly committed players will remind you that tabletop role-playing games still outperform computer games in one key arena: improvisation. Video games have limits. Some dungeon doors can’t be opened because a programmer didn’t code them to open. Dungeons & Dragons remains a game where anything can happen.

Gone steadily downhill since the introduction of the Bard and the elimination of the Assassin as a counterweight to the Paladin.

Twilight Bloodstone

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